A variation on the classic game of Snap!
Definitely one to play with the kids. I made a decision early on not to involve any play that might have the potential of inflicting rough treatment on your new phone, that said, it was also important to maintain the essence of the game – which, as a kid, I still remember of course the anticipation and excitement of screaming … SNAP!!!
In addition to the basic game I thought it would be nice to have some different playing surfaces and also the ability to add your own back to the playing cards (utilising the phones’ camera). The idea is to have a photograph of each of the players – with a bonus being the identification of who owns the score boards immediately above – an option that can be added from the extended menu.
In the App store now at just 99c (79p).
I have teamed up with Ian Williams (of Textise.Net and the Textise App fame) to work on a Windows Phone 7.1 strategy game to be called ‘Goblin Harvest’. It’s my first real collaborative experience working on Windows Phone and I am pretty excited about it.
After several lengthy sessions (yes, down the pub) to hammer out ideas, the base graphics are done (OK still more work needed there!) and the gameplay is (almost fully) documented!
Coding has begun in earnest using the beta Mango SDK with a view to making this one of the first Mango based games to come out of the UK.
Its a bit too early to discuss gameplay (developed by Ian Williams) safe to say that it is tried and tested and already proving to be popular with local testers.
With a requirement to be able to view the whole board, but also to focus in on a specific areas of gameplay ‘pinch to zoom’ plays an important part in the design, as does the rules engine that manages the randomised board layout – making every game unique.
Stand by for a Goblin Winter!
To celebrate reaching 10,000 apps in the Marketplace Web Services UK is running a special promotion on the price of one of the first apps to hit the platform from the UK, Shove Halfpenny,down to just 79p (99c).
Back in 2009, before the release of the Windows Phone SDK this game was one of the first games prototyped specifically for the platform in the UK. The production of this early PC based Silverlight version meant that this was one of the first independently produced Apps to be show working on the early Windows Phone 7 prototype hardware devices.
Shove Ha’Penny is a fun family orientated pub strategy game from the UK. Play takes place on a board with the objective being to ‘shove’ coins such that they come to a halt between the parallel lines painted on the board. The game can be played by 1 or 2 players (or teams) with play lasting a matter of seconds, minutes or even hours, as desired (the game will automatically save when the phone is used for other purposes and resume where it left off).
A rolling score is maintained along with an indication of the efficiency of each player (expressed as a percentage of the coins they have scored with). Different coins can be chosen (UK, US and European) and a full set of rules (this is a simple game) are included.
In case there is any doubt, scoring coins are marked with a green blob, and non scoring with red. Behind the game a sophisticated physics engine gives play a surprisingly realistic element to gameplay.
Shove Halfpenny App:
Celebrating 10,000 Apps on the Marketplace! http://tinyurl.com/676qy9l #wp7
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