So while my aging Sony TD10E still looks fab in a virtual 3d screen in VR I have been looking for something that sits better within the expanse of VR both for personal and with impending Virtual Reality project work..
The Hoot camera was indeed a Hoot (sic) but a little too low resolution wise and the promising LucidCam hasn’t proved to be reliable enough.
And so the other day I noticed that last years’ Gear 360 was down to around £80 and I got to wondering if I could jury rig a stereoscopic 180 camera from a pair? I already knew that it was possible to run the Gear 360 in 180 mode (using only one of it’s lenses) and so this morning I got the hacksaw out and put together a basic test rig. This essentially consists of a flash mounting on top of a shooting stick with the two gear 360’s mounted using their standard mounting pins. Not especially elegant but should be fit for purpose!
Video resolution should be a respectable 2560×1440 pixel resolution at 30fps for each eye. and although they will not be linked based on previous experience video synchronisation shouldn’t be too much of a problem. Of course I will need to settle on a suitable 180 video format (perhaps the LucidCam that provides compatibility with the Gear VR might be the most suited?) I will blog again once I have something to show but at the moment this is a bit of a side project to other more pressing VR developments.
I finished off by mounting on an old monopod stand that I had lying around that will hopefully provide a little stability for my test video.
Having had my hands on a Mixed Reality Headset for a couple of weeks now I would not be without it. But, having just been “awed once again” I realise the platforms’ single greatest danger …. quite simply it’s got an in built “Catch 22” that puts me in mind of the first time I saw the Grand Canyon – quite simply I realised that I had not experienced anything like it before – those distances – that space – and …. I knew I could not do it justice with my words or photographs – I had to tell people just go and see it.
So while I am not suggesting that Mixed Reality is comparable in any shape or form to the Grand Canyon – it is one of those “new experiences” that you really have to see for yourself. So the catch 22?
1. You have to live with it for a while (to really appreciate it)
2. You have to buy one in order to live with it for a while!
So how are the manufacturers going to overcome this?
It’s not going to be easy.
As an example I was just looking at some of the animated holograms that come with the holographic App – they are great fun – this morning I created a Burger that was around 30 feet across, I walked right up to it, started the animation and the bun and contents jumped up and down. Now when you feel like you are in the room, up close, with a 30 foot jumping burger it is an experience that you will not have experienced before and it really is one that you should experience! ( No the screen captures and videos just don’t do it justice)
Maybe this post and others like it might combine to make you go out and get a mixed reality headset … I hope so.