A variation on the classic game of Snap!
Definitely one to play with the kids. I made a decision early on not to involve any play that might have the potential of inflicting rough treatment on your new phone, that said, it was also important to maintain the essence of the game – which, as a kid, I still remember of course the anticipation and excitement of screaming … SNAP!!!
In addition to the basic game I thought it would be nice to have some different playing surfaces and also the ability to add your own back to the playing cards (utilising the phones’ camera). The idea is to have a photograph of each of the players – with a bonus being the identification of who owns the score boards immediately above – an option that can be added from the extended menu.
In the App store now at just 99c (79p).
I have teamed up with Ian Williams (of Textise.Net and the Textise App fame) to work on a Windows Phone 7.1 strategy game to be called ‘Goblin Harvest’. It’s my first real collaborative experience working on Windows Phone and I am pretty excited about it.
After several lengthy sessions (yes, down the pub) to hammer out ideas, the base graphics are done (OK still more work needed there!) and the gameplay is (almost fully) documented!
Coding has begun in earnest using the beta Mango SDK with a view to making this one of the first Mango based games to come out of the UK.
Its a bit too early to discuss gameplay (developed by Ian Williams) safe to say that it is tried and tested and already proving to be popular with local testers.
With a requirement to be able to view the whole board, but also to focus in on a specific areas of gameplay ‘pinch to zoom’ plays an important part in the design, as does the rules engine that manages the randomised board layout – making every game unique.
Stand by for a Goblin Winter!